How Far Can Your Thumb Reach?

A common challenge that we all face, especially with the trend of making bigger phones, is reaching widgets far away from our thumbs reach, on our phones screens while holding them. Designers try to optimize that by placing most frequently accessed buttons in the most comfortable reach for the thumb (by using heat maps from test sessions or from live products). A recent paper proposes a model for calculating the thumb functional area[1]. By giving the algorithm four values, it calculates the area and plots it. The four values are:

  1. Finger Span or Hand size (s): the distance between the thumb and index finger as shown in the figure
  2. Index-finger distance (d): the distance of the index fingertip from the point of intersection of the hand with the phone
  3. Hand orientation
  4. Hand position from origin

Continue reading How Far Can Your Thumb Reach?

Rethinking PolyZoom: The Drawbacks

Me and my colleague Domonkos had a chance to work on a very interesting project: “PolyZoom: Multiscale and Multifocus Exploration in 2D Visual Spaces“. In simple words: the paper provides a novel hierarchical way of navigating through maps, which makes sure the user does not lose the context, and preserves both multiscale and multifocus awareness while navigating.
selection_087
Continue reading Rethinking PolyZoom: The Drawbacks